Designing a memorable interface for
a faster, more immersive experience
We set out to design a VR UX solution that would allow a person to quickly and easily access/switch between a high number of tools or features. VR controllers trend toward the minimal with most having 5 buttons or less. While minimal design is great for simplicity, it can be limiting to those who wish to make more complex applications that require dozens of tools and features.
A system of gestures to help people remember
Unique gestures can be too detailed to remember especially if a user is asked to remember a lot of them. We decided on establishing a system of gestures that would allow users to discover or “feel out” tools if they haven’t yet memorized it's gestural position. Discovering tools this way also helps the user to subconsciously (or consciously) memorize the tool positions that they use most frequently.
An interface that disappears once remembered
Inexperienced users will explore the menu to find what they are looking for. In the process, they are subconsciously learning the hand positions necessary to invoke they tools they use most often.
Experienced users will first position their hands in the angle necessary to invoke the tool they're looking for first and simply press the menu button to select their tool. This makes the menu almost invisible, allowing users to focus on the task at hand.
Hand Tracking Systems
+ Augmented Reality
In systems using hand tracking technology where there are no physical buttons to press this provides an unobtrusive solution to cluttering the virtual environment with persistent UI elements.
Where a user will have a wide array of tools, options, or features to complete their task. Also, where a user may want to switch rapidly between the tools, options, and features of the application.